A real-time strategy (RTS)
video game is one that is distinctly not
turn-based. The phrase real-time is used to distinguish such games within the broader genre of strategic
wargames, which has a longer history both inside and outside of video gaming. Other gameplay mechanics implied by RTS include resource gathering, base building, technological development, and abstract unit control. Generally, the player is given a
top-down perspective of the battlefield, though some 3D RTS games allow total freedom of camera movement. Additionally, the in-game
user interface is much like a
computer desktop: the player can manipulate controls and in-game units with techniques such as clicking and dragging. Each player in an RTS may interact with the game independently of other players, so that no player has to wait for someone else to finish a turn. This lends the genre well to multiplayer gaming, especially in
online play, compared to turn-based games.
See more at Wikipedia.org...