A real-time card game is a
card game in which all players may act simultaneously (that is, in real-time).The card game
Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by
James Ernest in his game
Falling, and was later expanded in the games
Brawl and
Fightball.There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the
Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are
Spit,
Egyptian Ratscrew, and
Nertz.
See more at Wikipedia.org...