ray tracing

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Ray tracing
Ray tracing is a general technique from geometrical optics of modeling the path taken by light by following rays of light as they interact with optical surfaces. It is used in the design of optical systems, such as camera lensesmicroscopestelescopes and binoculars. The term is also applied to mean a specific rendering algorithmic approach in 3D computer graphics, where mathematically-modelled visualisations of programmed scenes are produced using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. It produces results similar to ray casting and scanline rendering, but facilitates more advanced optical effects, such as accurate simulations of reflection and refraction, and is still efficient enough to frequently be of practical use when such high quality output is sought.
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ray tracing
<graphics> A technique used in computer graphics to create realistic images by calculating the paths taken by rays of light entering the observer's eye at different angles. The paths are traced backward from the viewpoint, through a point (a pixel) in the image plane until they hit some object in the scene or go off to infinity. Objects are modelled as collections of abutting surfaces which may be rectangles, triangles, or more complicated shapes such as 3D splines. The optical properties of different surfaces (colour, reflectance, transmitance, refraction, texture) also affect how it will contribute to the colour and brightness of the ray. The position, colour, and brightness of light sources, including ambient lighting, is also taken into account.
Ray tracing is an ideal application for parallel processing since there are many pixels, each of whose values is independent and can thus be calculated in parallel.
Compare: radiosity.
Usenet newsgroup: news:comp.graphics.raytracing.
http://directory.google.com/Top/Computers/Software/Graphics/3D/Ray_Tracing/.
(2003-09-11)


(c) Copyright 1993 by Denis Howe

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ray tracing
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