Y is an
abstract strategy game which was first described by
Claude Shannon in the early 1950s. Y was independently reinvented around the same time by Craige Schensted (now Ea Ea) and Charles Titus. It is a member of the connection game family inhabited by
Hex,
Havannah,
TwixT, and others; it is also an early member in a long line of games that Ea Ea has developed, each game more complex but also more generalised.
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