In computing, wrapping is when a variable that exceeds its maximum value returns to its minimum value and vice-versa. Most high-level
programming languages avoid wrapping by giving an
arithmetic overflow error if this occurs.Camera wrapping is a technique often used in
video games, which allows a player to move in a straight line and get back to where they started. This was more often used in older games to make it seem that the player is moving up or down an extremely high hill; memory can be saved by using wrapping instead of creating a larger area filled with unpassable walls:With wrapping:--\ \ \
\ \ \
\ \ \--
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