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Rent, in MUDs (primarily DikuMUDs), is a mechanism for both enabling and limiting persistence of a player character's possessions. In the "traditional" rent paradigm, in order to keep belongings between game sessions, the player must travel to an inn and use the
rentcommand there, and is assessed a price, in game money, for each inventory item; items that cannot be paid for are not persisted. If the player simply uses the
quitcommand rather than
rent, inventory items are not kept, and fall to the ground. Many evolutions of this approach exist: the
rentcommand is often made to be performable anywhere rather than only at an inn, sometimes costs are removed or made negligible, and so on. At times, in MUDs where inventory is made to simply persist automatically when the player quits the game, the conceptualization of inventory persistence as "rent" is sufficiently ingrained that this is referred to as "autorent".
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