RenderMan Interface Specification, or RISpec in short, is an
API developed by
Pixar Animation Studios to describe three dimensional scenes and turn them into digital
photorealistic images. It includes the
RenderMan Shading Language.As Pixar's technical specification for a standard
communications protocol (or
interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to
PostScript but for describing 3D
scenes rather than 2D page layouts. Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what
rendering algorithms are utilized by the latter. The interface was first published in 1988 and was designed to be sufficiently
future proof to encompass advances in technology for a significant number of years.
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