In
computer science, the object lifetime (or life cycle) of an
object in
object-oriented programming is the time between an object's creation (also known as instantiation or construction) till the object is no longer used, and is destructed or freed.In object-oriented programming (OOP), the meaning of creating objects is far more subtle than simple allocating of spaces for variables. First, this is due to the fact that, in the OOP paradigm, the lifetime of each object tends to vary more widely than in the case in conventional programming. There are a lot of subtle questions, including whether the object be considered alive in the process of creation, and concerning the order of calling initializing code. In some sense, the creation can happen before the beginning of the program when objects are placed in a global scope.
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