The following is a list of current and past notable
artificial intelligence projects.
a2i2, (Adaptive Artificial Intelligence Inc.) a private for profit venture to develop general artificial intelligence for research and commercial purposes.
AIML, an
XML dialect for creating
natural language software agents.
A.L.I.C.E., an award-winning
natural language processing chatterbot.
CALO, a DARPA-funded, 25-institution effort to integrate numerous
artificial intelligence approaches (
natural language processing,
speech recognition,
machine vision,
probabilistic logic,
planning,
reasoning, numerous forms of
machine learning) into an AI assistant that learns to help manage your office environment.
Chinook, a computer program that plays
English draughts; the first to win the world champion title in the competition against humans.
Cog, a robot developed by
MIT to study theories of
cognitive science and artificial intelligence, now discontinued.
Cyc, an attempt to assemble an
ontology and database of everyday knowledge, enabling
human-like reasoning.
Deep Blue, a chess-playing computer developed by
IBM which beat
Garry Kasparov in 1997.
ELIZA, a famous
1966 computer program by
Joseph Weizenbaum, which parodied
person-centered psychotherapy.
Eurisko, a language by
Douglas Lenat for solving problems which consists of
heuristics, including heuristics for how to use and change its heuristics.
FRDCSA, an attempt to package and integrate all
FLOSS AI systems for Linux-based systems.
Hierarchical Temporal Memory, a technology by
Numenta to capture and replicate the properties of the
neocortex.
I-X, a systems integration architecture project for the creation of intelligent systems at
AIAI,
University of Edinburgh.
InfoTame, a text analysis search engine originally developed by the
KGB for sorting communications intercepts.
Jabberwacky, a chatterbot by
Rollo Carpenter, aiming to simulate a natural human chat.
Novamente AI Engine, an AI software system by Novamente with a long term focus of developing a general purpose artificial intelligence.
OpenAIR is a routing and communication protocol based on a publish-subscribe architecture, built especially for A.I. research.
Open Mind Common Sense, a project based at the
MIT Media Lab to build a large common sense
knowledge base from online contributions.
O-Plan, a project to provide a modular and flexible planning and control system using AI, at
AIAI,
University of Edinburgh.
PARRY, another early famous chatterbot, written in
1972 by Kenneth Colby, attempting to simulate a paranoid schizophrenic.
Poki, research into
computer poker by the
University of Alberta.
Proverb, a system that can solve crossword puzzles better than most humans.
Questsin, uses
Query by Example and featuers a dictionary, knowledge base, repository, reference, and thesaurus.
Rose Project, combines various learning techniques.
SEAS (
Synthetic Environment for Analysis and Simulations) is a model of the real world used by
Homeland security and the
US Defense Department that uses
simulation and AI to predict and evaluate future events and courses of action.
SHRDLU, an early natural language processing computer program developed by
Terry Winograd at
MIT from
1968 to
1970.
START, the world's first web-based question answering system, developed at the
MIT CSAIL.
SYSTRAN, a
machine translation technology by a company of the same name, used by
Yahoo!,
AltaVista and
Google, among others.
Virtual Woman, the oldest continuous form of virtual life — a chatterbot, virtual reality, artificial intelligence, video game, and virtual human.
Weka, a free implementation of numerous machine learning algorithms in
Java.
YALE, an environment for
machine learning and
data mining, developed by the
University of Dortmund.
See more at Wikipedia.org...