Glaze3D was a family of
graphics cards announced by
BitBoys Oy on
August 2,
1999 that would have produced substantially better performance than other products available at the time. The family, which would have come in the Glaze3D 1200, Glaze3D 2400 and Glaze3D 4800 models, was supposed to offer full support for
DirectX 7,
OpenGL 1.2,
AGP 4X, 4X
anisotropic filtering,
full-screen anti-aliasing and a host of other high-end technologies at the time. The 1.5 million
transistor GPU would have been fabricated by
Infineon on a 200
nm process (later reduced to 170nm), with a minimum of 9
MB of embedded
DRAM, 128-512MB
VRAM and a maximum supported
video resolution of 2048x1536
pixels.
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