Fall damage refers to an aspect of
video games, most often
first-person shooters and
third-person (
action-)/
adventure games, in which a character's
health is reduced (
damaged) after
falling from a significant height.In most games that feature fall damage the amount of damage incurred is relative to the height of the fall; in those cases any fall beyond a certain height will guarantee death. In some cases fall damage is ignored when falling a certain distance and a unique death is instead automatically incurred, such as when fall damage becomes a broken leg—and immediate game over—in
Tomb Raider. In other games the player simply has to fall through space a certain amount of time and the game incurs loss of life, as can be seen in
Advent Rising; this is a way to detect falling so high in the air that death would be guaranteed, but it also gives players a way to continue from a safe location when a
software bug causes them to fall through the floor of a map and into empty space that was never designed to be explored.
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