Ambient occlusion is a shading method used in
3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to
occlusion. Unlike local methods like
Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full
global illumination. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day.
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